Tetris Wouldn't Win at The Game Awards — Another Award Type May Address This Issue

As any prominent honors show approaches, you'll find an outcry for introducing of new categories to honor overlooked contributions and delight the passions of enthusiasts dedicated to specific genres.

A fellow writer previously argued advocating for terror-themed awards. It would be amazing. Equally deserving are strategy board titles, representing a dedicated supporter's campaign. Yet I need to apologize in advance when I prioritize since similar to single-minded supporters, there's a strong justification supporting my request stands as crucial above others. The demand is this: There should be a category for puzzle games.

The Genre Classification Challenge

Categorizing art by genre is not a science; it’s very subjective, and it will always start arguments concluding with vague boundaries. There’s a reason movie academies steer clear of genre categories. Yet it remains an unavoidable compromise in the world of gaming, which are so diverse they barely qualify a single creative category.

For comprehensive acknowledgment of interactive entertainment excellence to gain proper attention, while allowing diverse titles to have a chance for representation, classification by type becomes crucial.

Present Award Structure

The major gaming awards offer these genre categories for Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Collectively, these award types effectively encompass many game types, making space possible accommodating various experiences.

Not so for brain-teasing titles. There’s simply nowhere to accommodate them. Think about these recent excellent titles, showing diverse approaches: building puzzles of one title, the pulse-pounding block-matching of another game, thought-provoking social scenarios in another game. Which classification works among existing types? Simply put, no category fits.

The Representation Problem

There are dozens outstanding logic titles released every year lacking appropriate categories during gaming ceremonies, except when they manage to fit classification types such as Mobile Game, VR/AR Game, and the highly challenging independent game categories.

  • One classic puzzle game received no recognition for anything that year
  • Another creative title received no nominations in 2019
  • Well-received sorting experience received no acknowledgment in 2021
  • Just some logic titles scraped into independent or mobile categories

Value of Brain-Teasers

Commonly they're small games, however the design in brain-teasers carries substantial weight. Well-known matching games rank among most engaged experiences in the world maintaining this status for over a decade.

The famous puzzle experience rivals famous sandbox experiences competing to become most purchased experience; it also contends for top gaming experience. Brain-teasers form essential building blocks within interactive entertainment, and engaging with almost every other genre.

Recommendation and Reasoning

Logic titles wouldn't face this problem. One could readily select multiple candidates interesting, varied, worthy titles every year with ease — perhaps, with difficulty, given the need to exclude so many good games out.

Restating the point, these include experiences that otherwise have no home at major gaming awards. Logic title developers operate at the demanding boundary interactive creation, developing some of essential manifestations of the video game form. Comparable to cinema stunt performers, they merit acknowledgment. We shouldn't delay decades.

Kathy Gaines
Kathy Gaines

A technology strategist with over a decade of experience in digital innovation and business transformation across European markets.

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