3 Pokemon Titles That Were Denied the Adoration They Deserved
In the wake of a vision of global harmony courtesy of Pokémon Go, it's undeniable that the monster collecting franchise stands as one of the most ubiquitous video games around. The iconic Pikachu is every bit as recognizable as Disney's mascot, if not more so. The ongoing excitement surrounding card prices guarantees almost daily Pokemon news stories. You'd be difficult to find a pocket monster game that failed to move at least a couple million units. Remarkably, unofficial Pokémon games achieve popularity every year.
Yet in spite of that pervasiveness and popularity, some Pokémon games that are totally overlooked. These represent games that failed to receive their fair shake, or were buried by the excitement of the core series. They're Pokémon games released on ill-fated consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have flourished if they ever got sequels or modern remakes. With these criteria in mind, we won't be offering yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?
Pokemon Ranch: The Chill Forerunner
An excessive number of Pokémon games focus on the combat aspect of the series, and far too few of them highlight the ordinary aspects that would come with living with a pet. Admittedly, modern titles include small features like these in recent entries—you can play with your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to store monsters from various titles. Reviews from its release said Ranch was a bad if not outright hideous game. I'm not here to dispute these notions, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
True to its title, the game takes place on a farm where your personal Miis—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the draw was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.
Ranch was released long before Stardew Valley sparked the enduring trend of cozy games. It was prior to the proliferation of idle games, and the Let's Play popularization of watching games you aren't playing. Most people never realized that Ranch's concept to watch your creatures as much as you play with them didn't mask a shallow core. In actuality, Ranch's attention to detail was so extraordinary, there's a live stream dedicated to running the game 24/7. The individual who runs the channel maintains that, after almost twenty years of playing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Strategic Tabletop Game Gone
Did you know that Pokemon once had an licensed board game with action figures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new figures.
All of these poor design choices obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and features in general," a user wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket together."
Regrettably, Duel's early release was plagued with connectivity problems. Bugs, alongside Duel's predatory business model, gave people little reason to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique board structure made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a daunting eyesore.
Pokemon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the community love around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.
Given numerous core games and spin-offs, it's probable that I omitted that one Pokémon game you totally love but contend that too few people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection despite argu